Siding with the institute will pit you against both the railroad and the brotherhood of steel factions.
Fallout 4 siding with the institute ending.
In this ending the minutemen become the dominant force in the commonwealth and the player character restored the minutemen to their full power.
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All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
You will need to complete a.
Sounds like piper is close.
After that point you re given the choice of either helping one of the main four factions.
Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
Why the institute ending is good for the commonwealth pumatheories duration.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile.
Hancock and codsworth don t say anything here but they comme.
You re the leader and you can save the planet.
All companions comment on the institute ending.
There are four endings to fallout 4.
The minutemen of course are spared from the institute.
Deacon and danse are missing for story reasons.