There are four endings to fallout 4.
Fallout 4 siding with institute and railroad.
Really there should have been a way to get the institute and.
Siding with the minutemen.
They are concerned with equal rights for synthetic humans.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the railroad vs.
I usually side against the institute no matter what so i may be biased.
The main story concludes once you reach the institute.
From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4.
I like the bos all morality etc and everything else aside they re the only group that you feel their presence in the commonwealth they actually show up and do things randomly in locations while the railroad sits in its tomb the institute sits in its bunker and the minutemen sit behind their castle walls.
Since fallout 3 the perspective of the railroad has always been that there are plenty of other people out there helping the humans and the mutants.
Railroad is bugged and might get you stuck to the point where you have to just choose institute anyway.
No one is helping the synths so that is what the railroad exclusively focuses on.
The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments.
Have a far bigger.
So in the end siding with the railroad.
Operating as an underground liberation force similar to the historical underground railroad which escorted slaves to freedom the railroad works to free and ensure the future safety of synths created by the institute.
I would go for institute.
Nov 17 2015 7 47pm railroad makes no sense to me they are kind of like fallout 4 s versions of sjws in my opinion.
After that point you re given the choice of either helping one of the main four factions.
The railroad is an underground movement with a primary aim of freeing sentient synths from their creators at the institute.
Siding against the railroad means you d be picking up more reinforced railroad coats gauss rifles and raillway rifles.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
While the exact origins of the railroad are unclear and deeply shrouded in mystery it can be determined that the organization has been in existence since the creation of the first successful generation 3 synths by institute scientists around the 2220s.
Minutemen and railroad become enemies should the player character not trigger the evacuation signal before destroying the institute and then speak to desdemona the railroad will become hostile to the player character there are claims that the player character can get tactical thinking if the brotherhood of steel still exists and they didn t get the quest earlier.