Its as if bethesda planned to let you pick a side in an enclave civil war but then aborted that path and left a lot of loose ends in the form of plot holes.
Fallout 3 siding with enclave.
I realized a few days ago that out of all my play throughs of fallout 3 i have never sided with the enclave.
The enclave has a major role in fallout 2 and fallout 3 and also make a minor appearance in fallout.
I can treat this mod as the time that takes place between 3 and new vegas as the combat experience my courier gains before heading back to nevada.
He ll kill off everyone in the wastes all of megaton rivet city underworld dead.
This quest is very simple but there are parts where you might need pointers.
Link to my twitter.
If you mean the colonel your father died trying.
For further info you might want to see the walkthrough again.
New vegas and in its add on lonesome road.
After playing fallout new california my character sides with the enclave before heading to the mojave and since the enclave ending for it ties into fallout 3 and the capitol wasteland.
Er well you cant 100 side with em but you know what i mean.
Its what the enclave in fallout 2 wanted to do.
Though so far he s a goody two shoes.
I have a character on there now he hasn t gone that far just finished blood ties.
This quest allows you to establish enclave outposts in 3 wasteland settlements.
The enclave causes your fathers death they steal the lifes work of your parents and claim it as their own invention your forced to flee as they attempt to hunt down to kill you.
And you killed them for it then.
A lost enclave patrol team would have also appeared in black isle s canceled fallout 3.
But fallout 3 the enclave actually had a need for you they lead you down the path of joining but then they become hostile to you yet again.
Anyone that hasn t been raised in a clean place like a control vault or an enclave base pretty much will die.
Megaton tenpenny tower and the citadel.